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Oh, yeah, I didn’t communicate the purpose of the church well enough. When a character is downed enough times, you can visit the church for a ritual that gives you the chance to increase stats and improve their skills. As for the clinic, it currently doesn’t have a purpose besides being a place to visit a character after a point. Originally, the church’s role would have belonged to the clinic but I wanted to expand on the apartment area. With that in mind, I want the clinic to have a purpose, and I should make the church’s more clear.

Also, yeah, that is an oversight I’m aware of. I have an alternate way of setting up the death system in mind where it only triggers upon death, but it would mean that it’d be possible to lose stats multiple times in one battle due to being downed immediately on revive. I’m honestly not sure if I should keep the current system (which would punish players that doesn’t keep lemonade on hand) or switch to that (where players could potentially lose multiple stats in one battle).