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Legends Phase

Round 1

As a reminder there is no new Chaos Card drawn at the top of the first round unlike the rest, because one is drawn at the end of the Formless phase. I could experiment with changing this, especially with solo play, but I think it’s just too much uncertainty so early in the game.

Turn 1

Let’s get some land defined. The tiles I’m going to choose are H3, H4, and H5. Right down in a line. I drew that lake or inland sea so I might as well center the coming societies around it.  Since Ilah wants to make a peaceful world, I decided to make these three tiles very “idyllic”. You have a beautiful lake between these two mountain ranges. This time I didn’t forget the rivers.

“It’s pretty and idyllic” is NOT uninteresting, but it doesn’t really move the story forward in any way other than “the Goddess Ilah made some pretty lands for her people to live in.” So instead here is what happens: In the North humans emerge from the mountains. In the South, it is pointy-eared elves that appear from the mountains. Both creatures start simple societies of hunting and basic agriculture. Ilah created these two species with intent. The first generation just sort of appeared out of nowhere. They know Ilah’s name.

For Society names, the human society is called “Nothia”, I basically just messed around with the word “North”. I’ll say it means “People of the North”. The elves? They’re called “Vel’lia” or “People of the Valley”.

This is a lot to define off a Draw the Map action, but it’s fine because I’m playing by myself. Were I playing with other people it is likely that similar details would have arisen from questions asked about the fact.


Turn 2

For Turn 2 I’m going to Set a Scene. The question for the scene is: What happens when the humans and elves meet?

Explorers from Vel’lia head north to the large lake. They marvel at it’s clear still water. As they travel around the shoreline they notice figures in the distance coming towards them. These figures, it becomes clear, are not elves. They are dressed differently.  Eventually the two groups get into shouting distances. They’re languages are not exactly the same but similar enough. “We are the humans of Nothia,” one of these humans shouts, “created by our God, Ilah.”
The elves are surprised and one of them answers, “We too are children of Ilah!”
“Then we are friends!” shouts the human.
The elves are not sure. While they don’t know it yet, but neither are the humans. The two groups spend the next few days together. Learning of each other's cultures. They decide as a gesture of allyship to come up with a name for the lake together. They decide on “Lake Harmony”. An outpost is set up where the group met with the same name.

REACT
This game needs a bit of drama so I’m going to use my react for the round.

The elves and humans who come to make Harmony their permanent home start to notice something strange in the waters of Lake Harmony. Rumors spread that there is a serpent-like monster living in the lake.

Unfortunately I don’t really have room to draw a little lake monster.


Turn 3

These groups are exploring more so might as well draw some more. Maybe it is time to add something weird.

This time the tiles are just right to the right: I3, I4, I5. I added more to the idyllic mountains, forests and rivers. There’s a hint of a desert at the bottom of I5, but the thing I hope you all notice is the pink blob in the east. This is the fungal forest where the mushroom-like dryads live. They are known as the mycine people. It’s the name of their species and society. Humans and elves have not discovered them yet.