It took me six minutes, but I wish it took me 20 ... I don't mean I wish I was worse at the game, but I want more of it! This was a blast to play and I hope you keep developing it. The clone and transport mechanic was cool, but it felt like I used it for the same puzzle solution in each new room. I'm sure with more time you'd come up with even more clever and enjoyable uses. I like a lot about this game. The flow is nice. The movement feels good. The music and sfx are just right, but I'm going to leave some feedback because I do hope this becomes a bigger project.
- Moving so fast as a ninja feels great, but I'd like a couple more options ... a roll, a wall jump for sure, a back flip or double jump! This character was a joy to control, so I wish I had a few more options for freedom of movement.
- Bigger hitboxes. Gimme some big ol' juicy hitboxes on my sword swing. I didn't feel very powerful.
- I like the two different enemy types requiring different attacks, but I think you could have separated them even more with distinctive colors.
- The animations that are in the game are awesome, so I'd love to see more in a future update.
- You're scene transition doesn't compete before the player has control of the character and the other instances are acting, so I would sometimes die in room transitions because I'd walk into something or get killed by an active enemy I didn't even know was there yet. Not a big deal with generous checkpoints, and this is a jam game after all, but I did pickup on that a few different times.
Overall. Great entry and really impressive work for a solo dev entry. As Ernani said below, you blended action and puzzles really well.