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The art is good, but the game was not playtested secondhand and it shows.

I ended up fumbling around for some puzzles because there's very little to work with. As the one who designed them, some solutions are probably crystal clear to you. But hints could've been nice, because I decided not to finish the game at the room with 6 dials that have 6 positions each and a pad with 6 numbers. I'm not trying all the cominations to move forward, and the only clue we're left with are colored flames and a reminder of what the numbers are on a clock.

The platforming can be really annoying as well, sometimes setting you way back for missing a very tight jump when the character's hands did touch the ledge you had to grab onto. Near-perfect timing is sometimes required multiple times in a row, and the responsiveness of the controls doesn't help.

I like difficulty, and I wish more X-rated games had that, but damn. Some hints would've made the experience better.

I've made some improvements to the gameplay and the gaps between the ledges. I'm not entirely sure if they will help in your case, but for example, the ceilings won't interrupt your jumps anymore, and you now have to hold down the jump button to hang onto a ledge instead of the arrow buttons so it won't interfere with jump control.

That said, if your problem with the platforming is that it's not twitchy enough, it's that way by design; this is a cinematic platformer.

Deleted 1 year ago