The amount of work that went into this is pretty impressive, but honestly I found it way too hard and gave up after my third game over. I get that the dolls function as a life system, but forcing the player to replay the entire thing from the beginning if they run out seems really, really punishing, especially considering the amount of times the game throws unforseeable things at you. My deaths were:
-Dying to the tree after running out of ammo. I hadn't met the witch yet and didn't know totems could be used defensively.
-Dying to a pig in the village while fighting one of the four legged panther like enemies. I guess firing a gun near them angers them?
-Losing two lives to whatever that invisible thing is in the graveyard, then finally dying to the resurrected kitten after killing it accidentally. Is it invincible after resurrection? I put 5 rifle shots and an axe swing into it and it didn't die.
Gameplay wise, I noticed that especially in the forest bullets fired from the rifle have a weird tendency to not connect. I'm guessing the hitbox on them might be a bit big and they could be getting caught on trees. I think having some sort of hud indication as to if the rifle is loaded or not might be a good idea - I'm not sure if it takes a moment to finish the reload or not, but I had a few moments where I pulled out the rifle and it wasn't loaded even though I could have sworn I reloaded it. I also think maybe having some indication of the invisible enemy in the graveyard would be nice (quickly fading footsteps where it moves, soft laughter as an audio cue etc.) and - if it is supposed to be some sort of ghost - making it possible for the player to run through it; I got caught on it and suffered multiple hits trying to run past.