During the jam, I learned a lot of nuances on optimizing my game, since I was making a game with realistic graphics and at the beginning of development the FPS was 3 times less than at the end.
I was a little upset that the project was not compiled due to the plugin update, but after 4 hours I set everything up. Now I will be more careful with updates (although I still work on early access Unreal Engine 5 =)).