Thanks for playing and for the feedback! I'll add an "Instructions" tab to the game so it's a little more clear... you weren't the only person who had a problem with that, even though I did it that way because I personally always thought having to go to the top or bottom of the screen every time you wanted to change actions in an adventure game was annoying. I wanted to keep the interface as minimal as I could, and I still feel it's a bit "in the way." I may actually change future entries in The Occultist series to use right click to open the menu and mouse wheel to cycle through options.
I'm working on a fix for the inventory crash bug that's going on (I think I have it figured out), and I'll be doing a post-jam version where I clear some stuff up, add some content and extra endings, and enhance the art a bit. I was pressed for time, and there was a lot of art assets and animations I made which went unused... once things get going, I had ten hands that popped up from the ground and tried to grab you and your the character you're escorting, but I only had a half an hour to turn the game in and didn't get to add them.
I'm going to alter the game's description right now to add instructions. Thanks again!