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I would like to develop it further one day. One problem is I'm not sure the mech part of the game was very accessible (to a roguelike audience and even less so to anyone else). It was confusing and I have a few ideas along how to develop it but I don't know if it's really salvageable and I don't want to tread ground that's already been covered by something like Cogmind.

Sometimes I think I should scrap that and fully develop the hacking portion, but I would need several other hacking minigames....

Really appreciate the feedback!

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One problem I have with the mechs (and why I choose to just walk around as a meatbag) is simply the fact that it takes so long to activate a mech that you hacked and in late game when alert is at maximum, it can be difficult to have the spare time to activate a mech before it goes boom. to be honest it's much easier to just hack the mech so it doesn't shoot you and then leave to hack some more.