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I definitely got a lot of playtime out of this one, between the large number of conversations, map sizes, quests and support/skill unlocks. Even now I'm pretty sure I might have missed some content, getting constantly lost on the first floor as I did.

It was understandably a bit buggy given the scope, mostly noticeably with some of the 2F battles and tile shenanigans. Never anything game-breaking or that couldn't be very easily bypassed, though. Encounters could still be quite frequent, often triggering multiple times in a row, which made the Sublimate skill a real lifesaver given the large maze layout.

One of the highlights for me that hasn't been mentioned so far was the classrooms. On top of all the endearing NPCs, I liked how all the classrooms had unique seat layouts and features. Very handy while navigating, and I was really impressed how distinctive they could be despite mostly using the same props, in contrast to the corridors.

Thanks a lot for playing Sleepless!

There were definitely a few easter eggs/sidequests in there that a player could have reasonably missed, with the amount of classrooms and all. You could go the entire game without finding the secret shop on the first floor, which really isn't a huge problem since you can finish the game with just the equipment you have. At first I considered putting in an (optional) quest marker for NPCs that would give out side quests, but I figured that it would just encourage players to talk to the quest-givers and ignore all the other NPCs. A future update would probably have a rumormonger student that would hint toward the side-quests that are available on a certain floor and a way to track quests that are in-progress.
I'm glad you enjoyed the various classrooms and all the different students who populated them! I did put a fair amount of effort into NOT just copy and pasting everything, though I can't really say the same for the hallways. I was considering putting lockers into the hallways to decorate them a little, but I thought it clashed with the look and feeling of the school.