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Today, all I did was gather screenshots for the store page.  Tomorrow I will be recording footage for a trailer and doing some more editing.  Goal is to release on the 29th, maybe earlier if I can get things they way I want them.

I'm also going to start something for a narrative jam, making another RPG Maker game except without combat.  I also want to hype up my plans for November: Game Off 2021, I want to make a walking sim in Godot based on whatever the theme is (because i want to try 3D development again, but I don't want to deal with combat).  Crunchless Challenge, I'm making a visual novel that is actually a sequel to Cut Me Deeply (same universe, you play as Amar and meet a bunch of characters from the same universe, originally it was going to be a not-dating simulator but after a ferocious nightmare that I can't remember I was up at 3am scribbling notes for a friendship management game that can end in characters dying permanently if you screw up, Mass Effect 2 style).

I enjoy game dev.