I have a little idea on how I am going to do a sacrifice mechanic in my 2D Pixel RPG but it will not be easy to implement:
My Game is about a Pumpkin that needs to escape the Devil’s castle and then play mini games with him.
I will be doing a system with objects that you will need to sacrifice objects to the Devil 👿 but I will first need to implement an inventory. (Never done one before)