what year is it
ohhHHhhhboy its been a minute hasn't it? Well, I'm back home and me and the team are getting back into working on the game. We took a bit of a weekend break all together so I don't have much to show you but here comes .....
Alright, first on that list? The music I promised you!
While in Steamboat, I got a lot of interesting music sketches done, taking inspiration from Donkey Kong Country and good ol' Jimmy Buffet. Largely, though, all they were were sketches. The music editor I have on my phone for some reason doesn't let you adjust notes after you record them, and with no way to adjust that, I'm left to remake the good ones on my computer here. So I ended up spending way too much time today throwing together a new piece, but it's way too dark and entirely based on a certain joke that's absolutely garbage, Here it is!
clyp.it/d42sii4j?token=6910f8aa0174920ddc76c2521d7ccd92
I'll be changing that a LOT and posting the new stuff tomorrow - parts of that are gonna be turned into the cave music, and parts of that is gonna be the underwater music. Still thinking it might be too slow, so I'll probably speed it up or scrap it entirely. Until then though,
Gameplay:
Over the course of the weekend, the following was implemented!
- Barkley added collision layers, so that the monster couldn't pick up coins for you.
- Jimpy added a lootgen system that picks 6-10 items from three catergories of loot: common (materials), uncommon (items), and rare. Each one is weighted differently.
- Jimpy made the fish attack you when it gets near, for now (since there's no health yet) it pushes you back when you touch it, and then "made the fishy not go light speed"
- Barkley added a certain collision box to differentiate between underwater and sky, so that the fishy can't leave the water, and so eventually the player won't be able to swim in the air.
- myserval struggled more with character movement, and then accidentally broke all the code so Jimpy had to go through and figure out how to revert git commits. oooooooops
ART:
nothin. sorry, no cool good visuals today! I'm gonna start working on a cave tileset tomorrow, and update the really bad sand sprites to be more like the rest of the dang game. Maybe more items and artifacts!
See ya soon! Drink some water, you've probably gone too long without drinking water :)