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Hey, it was a good experience overall! I like how the flame looked and the dust effect. It's a very nice job for the first VR jam.

Initially, I thought nothing was happening, like the statues would light up again and again so I thought it was under some loop. But later realized it was part of the experience.
I have HTC Vive, and my laptop has a 1060 GTX graphic card, it was slightly laggy for me, were you using real-time lighting?
Half-life Alyx works perfectly fine so I guess you need to optimize your app a bit more.

Thanks!

The flame effects were all from a really great free unity asset called Procedural Fire, if you want to check it out.

And yeah I used real-time lighting. I'm still pretty new to all this, so do you know if real-time lighting works for VR apps if it's optimized well enough, or is it generally just too performance heavy?