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on of the things about getting over it, is how easy it is to progress early on. Then it gets exponentially more difficult with seemingly simple controls. I think that is what is missing in this game, that ease of getting to a place where it becomes a mountain you have to scale with the repercussion of a small mistake sending you starting over with successive mountains that continue to have the result of sending you tumbling back to the beginning. Would love to see more of this, refined controls and a slower build to the difficulty spike. 

Thanks for the thoughtful response! We agreed that we want to continue to polish and improve this game. What specifically do you want to see changed about the controls? We would like to flesh out a better tutorial area in a future build to help players understand the options available to them. This game has a very low skill floor and a galaxy skill ceiling.