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Fun game, feels very old school in a pleasant way. Only thing that I would change is add more boxes to the different sections of gameplay to help the user scan the page up and down to find the next section that they want while deep in a dungeon delve or when about to pick which one to go into.

The old school vibe was the intention!

I'm not understanding what you're describing. Can you elaborate, please? Do you mean the text section under the art? If so, I had prototyped moving some of that information into graphics surrounding the dungeon art. The art is 512x343 pixels and I had mapped out space to use 768x512 pixels - I had intended to add a few blocks of information on the right of the dungeon and a few blocks of information underneath the dungeon - but I didn't have time to code it or make or the graphics. I wanted to show which artifacts you had (or not), as well as how many potions and gold nuggets, then possibly also HP and your weapon.