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Flappy Mech! Move over Neon Genesis Evangelion, because I caused more than three impacts here! Which is to say that I am not so great at flappy bird type games. I quickly learned that I need to feather the thrusters when going between the green columns. Remembering the high score between runs is a nice touch that motivated to try to go further each time. I found the collision detection a little unforgiving. Maybe shrinking the player hitbox just a bit would make it feel more fair.