Hi, LordGek.
Yes, several people have now expressed concern about the real time nature of the ship combat. I'll likely be changing this.
Walls and floor tiles should be much more clear this time around. It's fully 3D, you can alter the XZ angle via camera rotation, and you can zoom in and out. While you currently can't alter the Y-axis angle, this should provide people with all the viewing they need.
But let me know if that isn't the case once the game launches! Originally I had free camera orbiting (click and drag to view at any angle) but locked it down primarily for ease of use/return to old viewing angles and to simplify controller/dpad settings.