Ok the spear mechanic turned out to be pretty sweet. I ended up spamming it a ton when i was in the air and felt pretty cool scaling walls by spamming down on it. I think at the beginning the player mechanics felt a little weird at first, but I kind of got used to it the more I played. I just didn't expect the locking of the character once i committed to the jump, but I think i understand you might have went for a jump king like feel there. I found the spear to definitely be the more interesting aspect of the game, rather than the player movement. I think I would have liked a game with regular platforming mechanics in addition to the spear, because it can make for some really cool movement potentially. Ended up playing for a bit and enjoyed it.