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Ok the spear mechanic turned out to be pretty sweet.  I ended up spamming it a ton when i was in the air and felt pretty cool scaling walls by spamming down on it.  I think at the beginning the player mechanics felt a little weird at first, but I kind of got used to it the more I played.  I just didn't expect the locking of the character once i committed to the jump, but I think i understand you might have went for a jump king like feel there.  I found the spear to definitely be the more interesting aspect of the game, rather than the player movement.  I think I would have liked a game with regular platforming mechanics in addition to the spear, because it can make for some really cool movement potentially.  Ended up playing for a bit and enjoyed it.