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(-1)

If I may ask, after loosing 2 hours gameplay today, how do you manage to save ? To a .d64 or inside the .crt ? If inside the .crt, how do you do that ?

I probably lost my gameplay as well. I rebooted from U64 menu, and my save was there, but did not completely power off and boot. I should have tested doing the F5 save cartridge function to check. I will check tonight, but pretty certain my save is gone which sucks because the button pushing to get through story and running around will take some time to get back. I should have known because I have done the save cartridge function before for an easyflash game.

(+2)

You can use the F7 key to skip through cutscenes.

(+1)

Awesome. Probably in the manual, but I skimmed that while playing. Thanks. I will also run from any battle I can which saves some time.
I will be showing this game to my 10 year old daughter tonight and can't wait for her to see it.
If there are future updates or bug fixes, Sebastian says "be be" in a sentence at the cut scene intro to him. Also, in the manual it says 'for' instead of 'four' on one note near the beginning.
Love all you do. Your passion for the story and coding for this machine shows here. Thank you.

Fixed the manual typo and uploaded the new version. As for the game, I guess I'd better put out a v1.0.1 soon.

No luck with saving game on cart for U64 so far. The only thing that works for me is saving to a d64 disk file. Not sure what the issue is. Maybe I need a physical EasyFlash3 Cart and load the game onto that for it to work? I think I got Sam's Journey Gmod2 cart to save, but that is a different format.

(+2)

When the game saves to EasyFlash, the U64 only writes that into RAM, to save this across power cycles, you have to manually save it back to the SD in the U64 menu. So overall, saving to disk is probably more convenient on the U64. (This is a limitation of the U64 EasyFlash support and also applies to other EasyFlash titles when played on the U64.)