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Really fun movement and swinging mechanics. Very interested to see this game develop even further. For 10 days this is crazy. For my critiques, we talked about pacing and giving the player a couple free jumps in order to learn the ropes and catch their attention by making them feel accomplished. Also we talked about a couple movement options and tweaks that would maybe make the game easier but would allow you to get more creative and make the later half of the game have more challenging jumps. ex. airdashing in multiple directions, double grapple, etc. The game nails the Foddian theme giving you anxiety the farther up you go and makes you Sadge when you fall. For how slow you make progress when you're figuring out the jumps the falls are very brutal and maybe an airdash cooldown for a recovery option sounds like a good addition to help the player out. Well done lads!