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Pretty interesting mechanic with the shots both propelling you and providing obstacles that can harm you as well as the angle of the shots relative to your tread providing the amount of movement.  Some interesting physics to play with there.  I can't say I'm a fan with how difficult it is to tell what's the current level you're on vs the level below you is, though, and in most cases, falling back to the very beginning feels excessively punishing, even for a Foddian game.