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You need to lock the mouse pointer to one screen. I have a two monitor set up and sometimes when my character is close to the edge of the screen my mouse moves over to second monitor and the game switches to the desktop when i LMB click.  I like the game, the graphics and being able to interact with NPCs.  Even being able to ally with them (although whether or not they come to help when you need it later idk- would be nice if there was a hotkey for that and they materialize and help fight- but only once. So you need to choose when is the best time). 

But i am not a big fan of having to restart from checkpoint if you die and often over and over.  What about adding an easy mode (perhaps difficulty level can be changed anytime during the game), where you respawn where you died, or nearest safe point if it was a drop when roping over a chasm for example. But the player will only get half of their BM back or something like that.  

Those players who love as it is wont be affected in normal mode and im sure you could add a hard mode for players who have beaten the game. Perhaps also for those who have beaten the game- perhaps they can unlock some new weapons and clothing that they can use on their next new game play through.

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Thanks for the feedback Daza.  I'll definitely fix the two screen mouse pointer error, I generally work with just one so it's never come up for me.

While I do want the game to be more accessible and forgiving, I still think challenge is essential component for Biomass to be what it is. However, there are definitely some parts that are somewhat unfair and a few areas that could use more shortcuts or checkpoints, I will definitely consider that. 

I was actually considering an idea where you could restart once from where you died at the cost of all your BM, but your post is making me consider making it perhaps a half of your BM penalty.

Implementing difficulty modes is very difficult. Balancing is hard enough without a choice of difficulty, especially as a one man developer. And in general I am not a big fan of difficulty modes. I prefer to integrate things like that into gameplay like wearing the red uniform in the east tower, and the way most bosses have an easier, sometimes hidden, way to defeat them. 

But yeah, I appreciate you took the time to share your thoughts and will consider them in future updates.