Very interesting idea. A little tricky to wrap your head around at first, but it makes sense once you play it for a bit. More clarity on where the monsters will be moving when its their turn would be nice. There were a couple times where I was sure that I was too far away for them to get me, only for one to be right on top of me when I moved. It would be nice if the game was a little more forgiving, too (lives/checkpoints/etc.).