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(+1)

I could never have imagine this game, so hats off to you for that. The only suggestion I could make is it might be interesting if the player had more control over the flop. Perhaps rather than a binary flop right or left, there could be a flop axis controlled by the mouse or analog stick? Perhaps 3 dimensions of flopping? I'm not sure... Though the game certainly gave me a good laugh.

(+1)

Analog controls could be interesting.  Didn't have time to try them.  There is some control, though.  The angular force is applied while the key is pressed, so you can have a weaker flop if you tap the key quickly.  In order to allow the fish to flip high enough to get over things, though, I had to make the velocity pretty high, so the window is REALLY small.