Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I always love the idea of physics based combat. This already seems like solid progress. The hitboxes of sword clashes feels pretty accurate! It was cool to see the kobold's swing deflecting my sword when I swung too early from their sword arm side.The defensive stance feels pretty useless though. You've seen it mentioned but it makes things very difficult that walking into an idle enemy sword chunks the heck out of you. Hope you iron out the kinks as you work on your main project. I hope there's the ability to chain attacks together more quickly, a lock-on system, more engaging enemies, and a more fleshed out defensive system. I'm quite excited to see more! :)