Much more substantial than the first one (I know you've made another game in between, but I never got around to that one, sorry). Sakura's grown on me now, I've always enjoyed characters who stick to relentless positivity but aren't totally naive about it. Much more exciting story events this time, too, now that the setup is out of the way. Flipping through Jane's diary and learning about her was pretty interesting. The final gauntlet and confrontation was a pretty cool environment too.
For the life of me, I couldn't figure out how to shoot magic this time. I definitely pressed Q in my attempts, but nothing came out. Well, sorry creepy guys, guess you had to die. I definitely could have used some better signposting in the levels. I couldn't find the hospital for a long while. Even just a pointer to Sakura's position would have made that a lot easier. Fighting the phantom archer was also pretty frustrating considering how rapidly they changed position. I just had to aim where Sakura was shooting. But overall I had a good time!
You know, off topic, but have you ever thought of making a Deus Ex style immersive sim? It would take a LOT more work, obviously, but your level design and gameplay style makes me think of them. It's fun to imagine one set in this world.