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I have bought A Matter of Murder! It looks very interesting and aesthetically pleasant, although I can't hide that it burns a bit to see somebody execute an idea you've also had better than you. Especially because the first idea I had, whenever I considered maybe expanding the game, was turning it into a point and click (I only made it a top down game because that was the style of assets provided for the jam).

Given their importance in the genre, motives are always at the back of my mind, but honestly I never figured out how to "model" them, and they were the first thing that was dropped when I moved from brainstorming to actual programming. I feel like it may be the kind of thing that is better implied rather than modeled explicitly by mechanics, but maybe I'm just being blind. I'll see how AMOM does it.

I was thinking about maybe putting my hands back in the game just this week (that's why I popped back into itch.io, which is not a website I visit often) so this conversation comes at a great time. At the very least you helped me find out about AMOM which seems to be a game I'm going to have some fun with. Thanks!



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No, I think your approach to motives might be right! In fact I don't think motives should ever be something you solve. At best it should be a reward for catching the culprit as they tell you the reasons why they did it in an epic confession, as a reward for solving the crime mechanics wise.

Basically the "why" can never be truly proven, only assumed or revealed. You can't really solve what's going on in someone's brain after all.

Hello! Long time no see. In case you're interested I've begun working on a new version of the game. You can find the new prototype here: https://knockout.chat/thread/39529

Eyyy awesome news! I'll check it out

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I released a new version of the game, you can find it here on my itch.io account or back on Knockout!

👌