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WW1 - No Mans Land Devlog 6


Alrighty, nearly all the card prototype systems are complete, the only one missing is the patch up troop card, which will allow the player to revive a dead troop by calling a medic over to a location with a dead troop in it. I think the cards really do add a lot to the game, super happy with how things are looking. 

There are still a couple of things I would like to fix though, such as allowing the player to also assign a shooting decision at the end of a movement decision, since right now it is really difficult to get a shot off without losing a troop like 99% of the time. 

In terms of what happens after I finish the patch up troop card, I am still deciding on whether or not to start programming the AI, or get started on creating the UI layout and art for the game so that I can get rid of all this placeholder art.

Seeing how Devtober will end tomorrow, this will be probably be my final post in this community, but I will keep posting weekly devlogs on my main itch.io page for this game, so stay tuned if you are interested in following this game!

Thanks!