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Cool game concept! Jumping in VR with a button was pretty rough on the stomach though. Also, interesting enough my frame rate had a lot of spikes in it, I'm not sure what was causing it to constantly spike up and down. However, after dying a couple of times, the frame rate finally settled down and became consistent - something to look into if you continue development is all. 

I would also recommend slowing down the wall that kills, or maybe allowing power up pick ups that pause it completely for a short period of time. Stuff to think about is all!

Good physical game!

yeah thanks. yeah if I had more time I would adjust that stuff and make a proper tut. but what platform did you play it on that was lagging?

I feel the "if I had more time" thing hard... Wish I could've added more to our game as well! The joy of Game Jams though I suppose...

That was the weird part - I was running it through SteamVR with the Valve Index on a 3090 GPU. So, definitely had the hardware to run it... I'm still unsure why it was so bad at launch, but then settled down nicely after a couple of deaths. Sorry I can't be of more help there!