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That or some other tweak would be wise. Missing makes the combat more interesting and encourages the more consistent sex combat, but it's painful to build all that TP up and whiff to RNG while the enemy keeps attacking you.

On the engine limitations, is it possible to simply start the selection option at Wait instead then?

And as for the curses, thinking on it more I definitely agree, stacking curses would especially be absurd hah. I am a little curious how differently the curses work right now, since I personally would love to see the curses last a little longer and made more mechanically unique.

It would be something to consider much in the future - but with how short the sections are, revisiting areas that have been completed and allowing curses to be reapplied similar to the slimesuit as of current, or temporarily recurse inert pieces players are wearing to complete short quests that explore the curses more would also be a cool way to do more with them!

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I don't know that we could change the starting selection on a per-scenario basis like that. We can certainly look into it though.

As for returning to previously visited areas, enjoying revised scenarios and experiences similar to what was there in the past... we do have some ideas for such things. Hopefully you'll be able to get a taste of them in our next update, ideally coming somewhen in the month of November.

Thanks for your comments and thoughts. Always much appreciated.