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Nice little point-and-click with some unique characters and interactions.

It would help a lot if there were more visible connection between the dialog prompt at the bottom and the character that was currently speaking. I honestly didn't even realize that the bird was talking for 30 seconds or so after he first showed up.

It would also be cool if you could do more highlighting of the dialog box and possibly subdue the rest of the scene as characters are speaking so that players could focus on the dialog interactions until they're complete before clicking on other scene elements.