Hi Walldeaf! I just tried your demo and what a fun and engaging game!
A took a few notes on what stood out:
- Appreciate loud sounds trigger warning at beginning but couldn't find a way to adjust volume levels
- Creative title screen but a little long for returning players. However, I don't see this as a deal-breaker since it doesn't fet used much.
- I love getting to explore!
- Mapping was done well too.
- Suggestion: have doors animate to show them opening when MC enters
- Cute font and I love the little text pop-ups when gaining items
- The menu setup done well I would have liked an Options menu
- Training School in 1st town: Text of Choices cut off
- Pancake Power? Bought 3 but not sure where to find or how to use
- Love the Bob Ross painting. Nothing like some happy little trees. :)
- Weapons: meaning of diferent colors?
- Skills are fun and fit characters
- I enjoyed the battles (usually get bored fast but the enemies changed enough)
- Music is on point
- Voice acting was simple (don't like it when people go overkill)
- A clean Credits page, including where you got what, would be nice. It looks like credits might be somewhere in the game but I missed it (demo took me back to Title Screen). I watched the video on your Itch page and that was great. I liked your personal notes towards the end too.
I had a lot of fun playing this and the UI was well organized. You did a great job! :D
EDIT: Curious on a few things
- I'm just curious if the armor shop owner (the one 2 NPC's complained about) screws over the player at all. I was kind of hoping my crossbow would break in battle or something (only b/c I was expecting it though) because you would have made it funny. lol
- I never got to check out the Phasing skill (could only find in-battle skills) so am curious how you implemented the use of that.