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(1 edit)

Hi Walldeaf!  I just tried your demo and what a fun and engaging game!

A took a few notes on what stood out:

  • Appreciate loud sounds trigger warning at beginning but couldn't find a way to adjust volume levels
  • Creative title screen but a little long for returning players.  However, I don't see this as a deal-breaker since it doesn't fet used much.
  • I love getting to explore!
  • Mapping was done well too.
  • Suggestion: have doors animate to show them opening when MC enters
  • Cute font and I love the little text pop-ups when gaining items
  • The menu setup done well I would have liked an Options menu
  • Training School in 1st town:  Text of Choices cut off
  • Pancake Power?  Bought 3 but not sure where to find or how to use
  • Love the Bob Ross painting.  Nothing like some happy little trees.  :)
  • Weapons: meaning of diferent colors?
  • Skills are fun and fit characters
  • I enjoyed the battles (usually get bored fast but the enemies changed enough)
  • Music is on point
  • Voice acting was simple (don't like it when people go overkill)
  • A clean Credits page, including where you got what, would be nice.  It looks like credits might be somewhere in the game but I missed it (demo took me back to Title Screen).  I watched the video on your Itch page and that was great.  I liked your personal notes towards the end too.  

I had a lot of fun playing this and the UI was well organized.  You did a great job!  :D

EDIT:  Curious on a few things

  • I'm just curious if the armor shop owner (the one 2 NPC's complained about)  screws over the player at all.  I was kind of hoping my crossbow would break in battle or something (only b/c I was expecting it though) because you would have made it funny.  lol
  • I never got to check out the Phasing skill (could only find in-battle skills) so am curious how you implemented the use of that.
(+1)

Thank you for your great feedback of the game.

Happy to read your experience with the game is postive.

  • I'm just curious if the armor shop owner (the one 2 NPC's complained about)  screws over the player at all.  I was kind of hoping my crossbow would break in battle or something (only b/c I was expecting it though) because you would have made it funny.  lol

I don't know exactly what you mean by this.

  • I never got to check out the Phasing skill (could only find in-battle skills) so am curious how you implemented the use of that.

You get the skill after defeating the Sensei in Aurora Colony.

It lets you fade through barred doors, like the one you encountered in the Chaos Tunnels. There are more of those doors in the rest of the game also, including a special optional dungeon where you need the skill to even enter it.

  • Suggestion: have doors animate to show them opening when MC enters

Some houses have their doors locked in the tileset, They are part of the house.

  • Training School in 1st town:  Text of Choices cut off

This is fixed in the full version.

  • Appreciate loud sounds trigger warning at beginning but couldn't find a way to adjust volume levels

There aren't any.

  • Pancake Power?  Bought 3 but not sure where to find or how to use

They are a buff you receive, they boost stats by 5%, but they don't stack and don't come as a physical item you can use. It's great to have when fighting a sensei.

  • Love the Bob Ross painting.  Nothing like some happy little trees.  :)

Yes, my game features some celebrities, there is Bob Ross, Ru Paul, d757 (youtuber)  and lot's more in the full game.


Thank you for taking the time to write all this stuff, Quexp.

My pleasure.  :)

  • I got the Phasing skill but didn't know where to use it.  Thanks for sharing how it works...cool idea!
  • "I don't know exactly what you mean by this" [referring to question about Armor shopkeeper]
    • The NPC outside the shop says he unsuccessfully tried to return something and the NPC inside say you can't reason with him.
    • It looks like I just misinterpreted that as foreshadowing the shopkeeper pulling one over on the MC.
  • Doors: suggestion was just for an animation when MC goes through doors (looks like he's walking over them) but the game still functions fine. 
  • Thanks for explaining Pancake Power.


I added this to my Favorites list.  Again, you did an excellent job on this project!  :)