Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dev Log 4

I've started to add the potatoes to the meat of my game. 

I've also allowed swappable player characters. It's only a sprite change, but allowing players some level of customization I think keeps players from getting bored too quickly and prevents things from becoming too repetitive. If I can figure out how to make this a reward for wining the first race then I think it will allow the game a little more staying power. Which,  in its current state, it could really use.


One issue I had run into was flipping the arrow buttons so that one pair face up and the others face down. If you rotate the X rotation to -180 (to flip it upside down) the buttons don't respond... For some reason Unity only accepts click ray casts on the "front" side of buttons? So weird. Scaling the Y value by -1 works though.

https://gamedev.stackexchange.com/questions/120561/rotating-a-button-in-unity-ui...