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It's go time! It's almost the end, it's ... 


I'm really gunning for any sort of funny pun or nothin' but I cant think of anything so here goes!

ART

Lots got done! Well, lots seemingly got done haha - I made three gun sprites and a bullet sprite, for shootin' stuff. 


The classic: Pistol, Rifle and Shotgun. Who knows if they'll all be used in the final game, but really, who cares- its fun anyways. Cave tiles got done too, but for now they're pretty non-organic:


I'm gonna spend tomorrow fixing those up and making about 20 different maps for the game to select when you go diving. 

Speaking of which, I haven't talked about how the game is changing. We sorta realized that with the amount of work we're putting in, it's really unlikely that a lot of our planned features will make it into the jam version. We're scrapping the salvaging mechanic. Ironic choice of words, but it's accurate. We may include it in a later version of the game, but likely we're gonna be changing the title of the game to reflect how the game now runs. Well, how it will run at release. We're fleshing out and completing the diving part of the game tomorrow so that we can begin working on how diving fits into the rest of the game. The leading possible replay ability mechanics are: Quests, Rogue-like or port trading. One of those (or possibly some left-field idea) is gonna become the reason for diving. We'll see what that becomes in about two days. 

More art!!


This radio sits on your boat and plays music while you're not underwater. Now with pretty particle effects!


And in the background? Thats right. the sky, boys and girls. It's sorta temporary, but for the jam, "it'll do."

MUSIC

Made..........stole..? a song to be used as the radio music. It's gonna be great. It's also been looping in the background the entire time i've been writing this devlog and somehow hasn't become annoying.

GAME

Along with the sky came parallax, and with that, some odd adjustments were made to how water was rendered. It looks good now! Myserval added breath and health counters and variables for the player, and made it so they count down appropriately.

With that, he added enemy health, and a basic counter above to display health.

And then, he added the sea urchin from before. Variety is the spice of lifeeeeeee

And for today, that's all! Tomorrow, there should be a finalized diving scene, including combat and picking up items. There also very well might be a bunch of different levels, but we'll see what becomes most important.