Final Update and Alpha Build (Most Likely)
I've got nothing left but work, family stuff, and travel between now and the end of the jam, so I decided to build and submit what I've gotten done and call it a jam. I did manage to get a few things done late this evening:
- Splash Screen for Main Menu
- Credits Screen and Navigation
- WebGL Build Submitted to GameJam
Here's the submission page, and a direct link to the playable web version.
There are two known issues with the Alpha Version:
- The menu buttons are blurry (not sure what happened, will fix later)
- The first level oasis acts as a transporter back to the beginning of the level if you jump while inside it. (bug, will fix later)
When I get back from my trip, I want to build the core 4 levels of the game, with added monsters, obstacles, and a final boss. I'll probably even keep updating this devlog, just for my own records.
Things I've Learned...
- I really enjoyed doing this jam and trying to complete my first game ever. I just like doing the work, and am excited to learn and do more.
- Making even a simple game takes more time than I realized.
- Time management, planning, effort, and focus are super important, way more important than talent.
- It's been a lot of fun following others as they build games. Everyone has been so supportive.
Thanks to everyone for the comments and support!