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I'm leaning toward working on "Back on the Flail Snail Farm", a laid-back pastoral game about raising giant snails like cattle. It'll have some deckbuilding elements and a focus on people's emotional states. We'll see how well that works out.

I might make something else weird instead, though, Who knows.

Increasingly feeling like I'll finish designing the game, but never write it up and release it. I'll still finish it, but that doesn't mean publishing it.