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Thanks for giving it a go, funny thing is I was worried it would be too easy, but based on the feedback it's the opposite. It really is deceptive when you playtest it yourself.

I did consider jump power control at some point in development, but decided against it, as the control set I was basing it on did not have jump control and I did not want to mess up the formula. In hindsight, it was probably worth implementing as it got closer to a platformer.

  A shame about that, most of the better levels were probably at the back of the roster (should have given a skip option) XD, but thank you for playing, I will keep your critique in mind.