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(3 edits) (+1)

Almost 2 days left!! 

Amelie designed title ideas for our game:

We've gone with choice A, so here is a sketch, followed by the final design!



"i wanted to make it rough/crayon-like. this one is brown, but i think it'd look very nice in white as well"

Amelia has also designed the generic red crab and blue crab! How pretty are the shell colours? 😍

As well as having re-designed the gauge:


Natto's journal has been implemented and gosh does it look so pleasant and nice! 😊💕


Speck's also doing heaps of great work with the programming! In the past couple of days, lots of adjustments have been made because there had been some issues with how maps were done. Speck listened to music whilst redoing/debugging maps, and said that I could post their music playlist here since it did increase their ability to focus and stay motivated. However, upon closer inspection to the playlist, I found that Speck has only been listening non-stop to four songs:





We all believe in you, Speck <3 But aside from that, Speck says:

"...focusing on asset importing right now, the last major coding thing I think is the time system, but that should be a small thing to tackle. The inventory system already has some hooks for selling and buying stuff, so the main thing to implement that is a bunch of UI work. The script also will need some event scripting, but the main system for running through dialogue is in. The most time consuming things for the rest of the jam are probably going to be asset importing and actually writing all the dialogue."

And I've finished music for the MARKETPLACE as well as the TITLE SCREEN! Now I'm onto compiling sound assets for gameplay! You may be wondering why they have the same key/percussion rhythm/tempo, and that's because Marketplace initially had three sections, ABC, of which section C was a nice contrast but shifted the mood too much, so I cut section C out from Marketplace and turned it into an independent strong title screen theme. Long live section C!!!