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(+3)

Thank you all for the nice comments on my previous post. Black, no sugar is now online.


Although I didn't spend much time on it, since I went for a game with such a small scope, I was actually able to add features over the course of the jam instead of removing some. That's right, I can hardly believe it either.

As a result, the buttons on the Game&Watch-like device ( the picture I used as a base was apparently from some sort of russian imitation ) are now fully functional. This means I will definitely upload an Android version. However, I have never deployed on Android from Unity, so I'll have to find some time for heavy testing on a couple of devices before I make the build public, which will probably have to wait for a couple of weeks.

Anyway, in the meanwhile, I hope you will enjoy the WebGL version !

Incidentally, question to Miss Myu : Will you make a video about the jam's games ? I found out about your channel thanks to the jam (clever advertising), and although I'm not much of a video-watcher, I'd love to see an overview of the games other participants made.

Congrats on a game well made and a jam very well time-managed!
To answer your question, I want to make a video after the jam yes. Hopefully I have enough time in august to review all the entries properly. Look out for a french video with english subtitles, probably :P

Les sous-titres seront superflus en ce qui me concerne, mais je ne doute pas que d'autres amateurs de café sauront apprécier cette attention à sa juste valeur. Merci de ta réponse.