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Set up the RenPy project, ported over all the images I have so far, and set it up so that the player can name their robotic player character.  I also learned how to set it up so that the player can choose their character's gender, which adds a whole new level of interesting interactivity (on my end, at least; I have to remember to write every pronoun as a variable rather than just write it down).  I didn't plan on giving the player character their choice of origin story, but I did and we will see what all happens with that.  I really love how Amar (the character you see here, who digs up the player character; he's also from my earlier games A Cyberpunk's Dream of 2077 and Cut Me Deeply) looks in this scene, but I may need to shrink him down to keep him in proportion with the other characters.

Tomorrow, I'll work some more on this intro.  I want these two to run into another character (an AI named Hubert who is totes not a ghost), and then they fall into a dungeon where they meet the rest of the main cast and get the main quest set up.  I may also need to neaten up any rough edges on the sprites.  Usually I'd let it slide, but if I'm going to be making people spend money on this game then I need these sprites to look GREAT.