I really like the idea of this game, but there should be check points of some kind. I got to a point where I broke platform, fell and advancing became impossible. Had to restart and try again, and then I clipped inside a rock and couldn't move anymore. Restarted again and I got through the previous part, but later on a huge chunk broke instantly when I landed and I fell and couldn't advance anymore, so I got tired of restarting. Those games based on physics controls are always difficult in the beginning, but your level design gave us enough space to maneuver around, the only problem I really had was having to restart over from the start when I broke too much of the level. Other than that, you have a really good foundation of a game, nice lighting and particle effects too, and the physics works well enough. Good job!
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Thanks for playing and for your comment!
I agree it can be frustrating. I think the idea I had was cool but the implementation is lacking something. The goal was that your action would change the environment irreversibly.. but it doesn’t really work the way I expected. The game was made too quickly, there was no room to test and adjust ^^