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(2 edits)

Hey, thanks for playing. I might put some prompts in the first level, but to be honest my hope is that people will figure out for themselves how things work in the Free Play mode. Did you play the Free Play mode? Because you didn't mention it. I do recommend people look at the controls and play that first. Having said that, I could probably make it more clear in the controls how to rotate the cube.

About the physics, how do you feel they could be improved? It's hard to tell what exactly you were having trouble with. 

And about the projectiles, yes you got it! That is exactly what they are for. :) Hm, maybe I should also make that more clear.

Thank you for the ideas. I've got some changes to make in the How to Play section, at least.

(1 edit)

I don't believe I tried free mode. I did read through the controls, but it doesn't stick with me until I play the game. Typically I skip control menus or detailed prompts. Thankfully most controls translate, like the "jump" and "move" buttons. I can usually figure those out by tapping on the keyboard.

I did not realize what the colors did on the cube for a bit. I almost closed the game before I figured it out. I really enjoy the mechanic and I worry players may miss out if they don't have patience. I did have to exit the game and go back to the main menu to read the controls. Perhaps it could be in a pause menu for quicker access?

I may be biased, but I enjoy games that start off with small challenges that teach the controls and mechanics. I really enjoy this video by Mark Brown on tutorial design: 

I honesty can't put my finger on the physics. It could just be a lack of skill. Most of my deaths were caused from not seeing where I was going as I jumped and tried to land on surfaces. I wanted to share my experience, so it is only an opinion. 

Nice, I thought I figured out the projectiles :)