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Hmm, thats when pressing C for coordinates yes? Does it give the same behavior in NVDA? What operating system and hardware are you using?

To create animations create or load the desired frame images into brushtone, pressing tab can allow you to toggle between them. Then press F1 for the canvas menu and select "save image". Enter a name and select "gif" as the format. Brushtone will then take all the images currently loaded in order and save them as a gif animation. Note that the images should be the same size, and the number of  colors in the images will be automatically reduced to 255, so some detail may be lost in high quality images. Also note that gifs will not save with transparency.

With NVDA all works correctly. I'm using windows 10, with jaws 2018.

Well thats some good news. BrushTone relies on the Tolk library for screen reader support, I've updated the drivers with v1.3.2 so hopefully that helps solve the issue.

Thanks! Are you using Tolk library? I'm using Tolk with python. Before knowing BrushTone, I was attempting to create a program for image manipulation in a BlindFriendly Version. I've some ideas and BrushTone can be a preliminary step. I seen 3daudimesh, but I don't have .stl file to try it and, with 3daudimesh I can't create 3d graphics; so, I don't know how it works.

BrushTone is the first version, I've been working on a new tool as time allows which will include a number of improvements and new features. There are a few other drawing tool's i've found around that you may also be interested in: SVGDraw01, BlindPaint, and TactileView. If your interested in any python examples or source code for OpenAL or Peter Meijers Sonifer method I have a bunch freely available in a repository.

As for AudiMesh3D, its more of a preliminary tool for only viewing 3D models, when you start it there's a default cube you can view so you don't strictly need a 3D model to use it. The interface is similar to that in BrushTone, though you can rotate, scale, and pan around the 3D model however you like. Its largely meant to be used with OpenSCAD, a free 3D CAD modeling program that uses text based scripting, there's a description in AudiMesh3D's documentation on how to use it with it. Essentially, what you can do is write a text based script file, then compile it into an STL file on the command line with OpenSCAD, then view it with AudiMesh3D.

Also, if you haven't already you should consider dropping by the audiogames.net community.

Oh yes, I'm very interested in python examples. I would like to develop a tool in order to create images for my projects, so I'm interested in all tools that help blonds to write images...

The OpenAL examples work with Pyglet and PyAL, and include 3D positional audio, HRTF, EFX, and recording. The sonifier scripts are available under a LGPL attribution license by Peter Meijer, so if you plan on using them be sure to check the license on his site, which is included in the source code.

Python OpenAL

Python HRTF

Python EFX

Python Record

I2S Python

Thanks very much!