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(+1)

Neat start to a game and I appreciated your specific take on the vampire theme where you're investigating a murder.  I liked the music but the game was strangely devoid of most other sound effects.  Some points to note:

- In the bathroom hallway you don't have colliders on the edges of the map so you can fall off and die.  When you die, there's no way to exit out of that screen short of Alt + F4.

- I don't know if jump plans to be used as you expand on it, but right now it doesn't serve any purpose.

- The file size was shockingly large at 500 mb for a short pixel based game.  I don't know if this is just Unreal engine distribution, but I was surprised.

(+1)

Hi Kronikle thanks for playing the game! Yeah that's fair criticism, it definitely needs some sound effects, especially when interacting, there are sound effects for the combat, but as mentioned that got cut for being buggy and running out of time to make good.

Good spot! Damn didn't notice that, not enough testing on my part! I'll get that updated in the next release. I'll also be adding a pause button that was sorely missing, so you can load last checkpoint. And it probably makes sense to add a reset of sorts if you glitch out of the map area.

Jumps were mainly for the combat and possibly future platform sections to gather clues. But combat was cut.

Yeah agreed. I was surprised as well. I have found a couple of ways since to reduce it slightly, which  basically clears up some unused assets in it, but yeah don't know if this an underlying Unreal Engine problem or if it's me missing a trick.

Thanks again for playing and I'll be continuing to update with more content, fix bugs and applying as much of the feedback I have received from yourself and others where possible. Aim is to have a full first polished level by Christmas and there will be minor releases in between now and then for bug fixes and minor gameplay improvements.