Really love the vibe of this game!
-Controls could be switched around, you might want to incorporate the mouse into the gameplay so it feels more natural
-Player feels overly heavy to move around, if this is intentional it should be reduced a bit
-Dash allows players to skip the entire section, some kind of cooldown would be a good idea (?)
-An indicator of health would also be good, it doesn't have to be a health bar
-There are some places in the level where the player can get easily stuck, make sure to thoroughly playtest to avoid that.
-The dash/charged attack feels a bit inconsistent, I think separating their controls would be a good idea.
I loved the combat and how immersive it felt, the bamboo slicing is also a great touch. Its a good challenge!!!