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Day... uhhhh... final minus one?

I forgot there's another day to submit the project, so hopefully I can get something done after melting away in the sun for 5 hours during work. I've set up a shortlist of somewhat easy tasks that should theoretically be doable before the end of the jam. Fingers crossed!


The game has an INCREDIBLY basic game loop at this point. The Chancemaker actually picks a random level (not that there's anything except for the randomised level right now), but nothing gets reset at the end of the level yet, which is a task for tomorrow. You can also see some nice tooltips, which are incredibly flexible on the backend while still providing a consistent layout. Last but not least a fairly dynamic camera system which allows for setting up "tracks" that the camera follows alongside the player.


And because I'm very good at planning ahead, the final shortlist of stuff to do before publishing the game. I've also set some goals for finishing the game after the jam is done, which I hope get implemented at one point. It depends on how much free time I'll have though, but there won't be any time pressure after the game ^-^