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The game has great potential. I really like the idea of having to change colours to pass through differently coloured walls.

I have a few problems.

- There is no tutorial to teach the player how the game works and what the objective is

- The UI does not scale with the screen which resulted in the left button being barely visible.

- Switching between Red and Green colours returns me back to the spawn. Which means that I can only switch once from green to red and that's it.

- There were only 2 levels, which is bad by itself but limits the experience of the game.

I am not sure if that is a feature or a bug, But I really like how switching to the red colour stops the camera, and limits you to how much you can safely move without hitting a wall and reseting to the start.

For a 2 or so day game, this isn't bad, it's a nice prototype you can build on to, and make a game out of. There has to be some refining done to the collisions with the coloured walls, make more levels, add more interesting aspects to the game and try to make an experience you would enjoy to play.  :)

I know that this isn't completed at all, but I only had 4 hours since I didn't know the jam already started :/

And that bad collider in the second level is supposed to be like that, just to annoy you xD