A classic example of a "single puzzle game" that game devs are recommended to try when working with a new medium, expanded and turned into a genuine and highly relatable experience dealing with the feelings of a creator producing media to be experienced not only by strangers, but when the creator isn't present to provide any kind of explanation or excuse for anything that is unsatisfactory.
In other words, highly relatable to most creative types. I really liked this, both from a game standpoint and a commentary standpoint. Well done!