A beautiful endeavour, enchanting and morose, there are many things in this work that shine, but the one I want to first draw attention to is the one Kay foolishly says you can ignore: DON'T SKIP THE WORLDBUILDING! IT'S REALLY GOOD. Okay, that said, this is a game that plays you almost as much as you play it. Much like the eponymous Final Undertakings themselves, the game is both intuitive to slip into, and challenging to wrestle through. There are places you may find yourself wanting more guidance, but in the end, I found it to be all the better for them. In my first two hours with this game, I wrote more pages of inspired work than I have on my own game in the last week. I am deeply, deeply enamoured with the death-heavy world that Kay has created in this game, and as dreadful as it can be, there is a comfort in it, and I lowkey want to live there. Fortunately for me, this game lets me come back to it as much as I want. I'll be revisiting my undertaker often, I think. He could use the company.