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Wow, alright. midnight already, huh?


It's the second to last day of the jam, right? So we're starting to get into polish mode.

First off, we got the inventory screen fully implemented in the diving part of the game. You press tab, and bam there it is. The game pauses and everything too!

All of the UI has been styled, and I added a basic main menu theme.

3 new items got added too!


Yeah yeah they're tiny yadda yadda you know the deal - it's too late to reupload them blah blah

All of the items now are in the item database, with flavortext to match.

tons of smaller bugs got fixed, like how the sword crashed the game if you were facing left.

we fixed this screen, as hard as it is to believe:


A couple new maps got added too- you'll see them when you play the game!

So goals for tomorrow, before the game goes live:

  • Make the rest of the items affect the player.
  • Add UI for player health and breath and enemy health.
  • Add map decorations.
  • Pick and implement a mechanic to add replayability. (maybe? its sorta getting too close, isn't it?)
  • General polish: testing and making sure there's no edge cases.
  • Make the itch.io page, complete with logo and everything

Good luck to everyone else too! I know some of you guys have already submitted your games (oh jeez) so hopefully the testing and bugfixing stage goes well! I'm looking forward to playing them :)